

Ejecucion con trello logo serial#
After code is scanned to gets its serial code, the API validates the serial code and releases a quick response code through a JavaScript Object Notation (JSON). The application was implemented using SQL running on a server and interacted with an Application Programming Interface (API) to serve as an intermediary between the application and the browser API built with an Object-relational mapping (ORM) called Sequelize. The application designed using an integrated database for real-time drug authentications. Therefore, the study developed a mobile application to scan the drugs' barcode and verify authenticity.


Recently, lots of improvements have taken place in terms of smartphone development with various tools like cameras, which can be used to scan drug barcode. The previous study implemented a desktop application system that checks for standardized drugs by scanning the Quick Response codes on the pack. Drug code detection will reduce the risk of these mistakes by supplying the first responders with accurate information that can quickly decode this information using a code scanner on their smartphones and thus take the necessary steps against their use. The drug is an important part of livelihood has faced the problem of authentication because medicines have to be tested to differentiate between the real and the fake. In the US alone over $3.5 billion has been expended on treatment related to drug errors that concern more than 1.5 million individuals. In conclusion, the knowledge collected was structured and classified to provide a response to our research questions, aimed at providing a summary of the key research in this area, as well as defining open issues in the field.ĭrug errors and abuses are the most frequently reported deficiencies in the healthcare sector worldwide. For academics and professionals eager to test SGs in the training field of Agile Methods, the findings are helpful to (i) provide evidence regarding the usage of games in SE education, (ii) design game‐based teaching/learning strategies, and (iii) offer a repertoire of tactics for assessing the use of SGs in SE courses.
Ejecucion con trello logo software#
The MLR allowed software practitioners and teachers to identify cutting‐edge methods for evaluating SGs, application domains in which the assessments were carried out, and the main features considered for assessing the educational benefits of SGs. This study presents a multivocal literature review (MLR) to systematize and categorize the state‐of‐the‐art of SGs for teaching Agile Methods. Moreover, the use of SGs is of great interest to train and train future professionals to experience situations that they could face in software development. In software engineering (SE), SGs have been addressed to increase the commitment of developers. Serious games (SGs) have emerged to improve the commitment and performance of user players, since they perform an exact mission, integrating with the game mechanics, thus creating a very attractive mission. While games fail to seem to be less efficient, nor does the efficiency seem less efficient. Outcomes of the evaluation The SG helps students to learn and to understand some concepts in a better way The SG offers a collaborative real world setting to students where the application of the software engineering principles is conducted Students found the use of badges positive The SG is a valuable tool for putting scrum into practice The SG can have a positive impact on the student's motivation to learn The SG has shown a positive effect both on the student's motivation to learn, and on providing engaging learning experience The SG was considered motivating and engaging While the main goal of the SG was to train Scrum in practice, the resulting Minecraft model of the university campus from the first run can also be re-used The SG demonstrated continuous improvement for courses in their learning and assessment compared to traditional teaching The SG favors the learning of Scrum concepts from good usability and evaluated playability Educational games could not be more effective in teaching software engineering than conventional approaches.
