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Prodeus soundtrack
Prodeus soundtrack




prodeus soundtrack
  1. Prodeus soundtrack full version#
  2. Prodeus soundtrack software#

The Team:Prodeus is being developed by Michael Voeller and Jason Mojica of Bounding Box Software who have a combined 25 years FPS development experience, along with talented freelance artists and designers. Tons of difficulty and game modes with online high score support.Dynamic heavy metal soundtrack from Andrew Hulshult.Infinite blood and a satisfyingly gory dismemberment system.Over the top visual effects (Explosions! Blood! Gore! Oh My!).An aesthetic mix of high-quality 3D art and retro rendering techniques.This is the Boomer Shooter you’ve been waiting for. The game features a hand-crafted campaign from industry FPS veterans, a fully-integrated level editor, and a built-in community map browser for instantaneous action with nearly limitless levels to play. It reaches the quality you expect from a AAA experience while adhering to some of the aesthetic technical limits of older hardware. Prodeus is a first-person shooter of old, re-imagined using modern rendering techniques. Roast us on Twitter for any and all malcontent with the work we are doing.” “We always welcome community feedback, our discord server is the place to be for updates and discussion which you can join at discord.gg/Prodeus. DYNAMIC SOUNDTRACK - White-knuckle soundtrack that moves to the players actions VISCERAL COMBAT - Tons of weapons, infinite blood and other over-the-top visual effects Prodeus is coming to the. How are you planning on involving the Community in your development process? “The price will most likely increase when we leave early access.” These tracks are accessible in-game as an alternative to the great Andrew Hulshult's default OST. Will the game be priced differently during and after Early Access? 10 MIDI tracks written for the first-person shooter game PRODEUS. Updates and improvements will be added as we make progress.” “The current version has a 3-5 hour single player campaign, a large variety of weapons and monsters to blow up, a full-featured level editor, and an integrated community workshop to share and play user created maps and campaigns for nearly limitless content. What is the current state of the Early Access version? “We’re still finalizing our roadmap but we are already planning more campaign content, monsters, weapons, editor tools, achievements as well as a larger emphasis on multiplayer support.

Prodeus soundtrack full version#

How is the full version planned to differ from the Early Access version? “When it’s ready™ but we are aiming around 8-12 months.”

prodeus soundtrack

This is as much your game as it is ours.”Īpproximately how long will this game be in Early Access? Prodeus is being developed by Michael Voeller and Jason Mojica of Bounding Box Software who have a combined 25 years FPS development experience, along with talented freelance artists and designers. A multitude of secrets to discover Replayability. We want people to play it, break it, build within it and give us their thoughts and recommendations before we’re ready to call it complete. Dynamic heavy metal soundtrack from Andrew Hulshult. “Game development is hard and Prodeus is a very community focused game.






Prodeus soundtrack